![]() ![]() Made the already cool god that sacrificed himself earlier in an effort to stop Woedica and The Hallowborn Crisis at least 20% cooler, IMO.Įothas is the most Christian-est of the gods, and thus probably the most palatable for Western players. He also goes around animating colossal statues and stomping various castles and settlements flat while adsorbing the souls of the nearby populace because, in the grand scheme of things, this is the least destructive thing he can do (in his opinion, anyway). #PILLARS OF ETERNITY II KEYBINDS PC#He speaks softly and kindly, and never gets upset or angry with the PC or his companions regardless of what they say or do. As such, Eothas feels like a force of nature as much as a character and that, I suppose, is partially and probably why he feels 'divine' to me.Įothas is the god of light, hope, rebirth, forgiveness, and redemption. Eothas's mind is made up to destroy the Wheel and the PC is completely powerless to stop or change that outcome. The PC, by speaking with Eothas, can change how heavy or soft he lands his blow, but the PC can't stop the blow from landing - not physically, not through dialogue, and not through any other means. Even the greatest of dragons take a look at him, say "nope," and fly off in the oppose direction. He shrugs off exploding volcanoes and tidal waves. It was the first time in a long time in any medium that a god really felt like a god to me. He looked awesome, he sounded awesome, he acted awesome. ![]() I wish there was an option with Eothas to convince him to use his godfist to smack some sense into these various factions. The pirates, with the Rautai and Huana too preoccupied with each other to oppose them, tear into The Vailian Trading Company and the locale populace like ravenous wolves. The Vailian Trading Company devolves into strip mining and wholesale economic exploitation of the resources and natives of the region. The Rautai and Huana descend into open conflict over the island, with the two powers deadlocked and at a impasse. The entire region falls into rank anarchy, chaos, and open warfare. Suffice it to say Rautai will not like me on my second play through.īut choosing no faction results in possibly the worst ending for Deadfire. The last time I recall detesting a 'villain' like this was back when DS9 was on the air (remember Kai Winn? I sure do. My loathing for them burns like Magran's fire. Only after I completed the game did I realize how much Rautai was going behind my back and sabotaging my efforts. With my galleon (manned by an elite crew) I already had the most durable ship in the game and it was heavily upgraded besides. To be honest after spending hours freelancing for the various factions my opinion was none of them deserve or were ready for Ukaizo. While they decided to bicker and fraction over prestige, resources, and power plays I took matters into my own hands and sailed to Ukaizo. ![]() Apparently the last quest of the Ruatai faction was to assassinate the lawful queen of the natives so they could absorb ultimate authority over their cousins.īut I did not choose the Ruatai faction in the end. Remember how Maia basically ignored your PC and aggressively defended the Ruatai agent from the locals who discovered his coded letters? Uh-huh. So all the good you did on those islands are for naught in the end. The Rautai intent was to sow hostility and breed discord for their hostile conquest of the Deadfire Archipelago, as well as remove competent leadership. Remember Port Maje? Tikawara? The decent and reasonable leaders in charge of those settlements? The Ruatai orders your PC helped delivered to their agents on said islands were execution sentences for those leaders. You know Maia's "delivered the missives" quest? What you were delivering were assassination orders. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |